dc.contributor.author | Bayraktar, S. | en_US |
dc.contributor.author | Güdükbay, Uğur | en_US |
dc.contributor.author | Özgüç, B. | en_US |
dc.date.accessioned | 2016-02-08T09:58:10Z | |
dc.date.available | 2016-02-08T09:58:10Z | |
dc.date.issued | 2010 | en_US |
dc.identifier.issn | 1343-8875 | |
dc.identifier.uri | http://hdl.handle.net/11693/22294 | |
dc.description.abstract | We propose a method of fluid simulation where boundary conditions are designed in such a way that fluid flow through porous media, pipes, and chokes can be realistically simulated. Such flows are known to be low Reynolds number incompressible flows and occur in many real life situations. To obtain a high quality fluid surface, we include a scalar value in isofunction. The scalar value indicates the relative position of each particle with respect to the fluid surface. | en_US |
dc.language.iso | English | en_US |
dc.source.title | Journal of Visualization | en_US |
dc.relation.isversionof | http://dx.doi.org/10.1007/s12650-010-0041-2 | en_US |
dc.subject | Fluid simulation | en_US |
dc.subject | Particle-based modeling | en_US |
dc.subject | Physically based modeling | en_US |
dc.subject | Smoothed particle hydrodynamics | en_US |
dc.title | Particle-based simulation and visualization of fluid flows through porous media | en_US |
dc.type | Article | en_US |
dc.department | Department of Computer Engineering | en_US |
dc.citation.spage | 327 | en_US |
dc.citation.epage | 336 | en_US |
dc.citation.volumeNumber | 13 | en_US |
dc.citation.issueNumber | 4 | en_US |
dc.identifier.doi | 10.1007/s12650-010-0041-2 | en_US |
dc.publisher | Springer-Verlag | en_US |
dc.contributor.bilkentauthor | Güdükbay, Uğur | |