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dc.contributor.authorBayraktar, S.en_US
dc.contributor.authorGüdükbay, Uğuren_US
dc.contributor.authorÖzgüç, B.en_US
dc.date.accessioned2016-02-08T09:58:10Z
dc.date.available2016-02-08T09:58:10Z
dc.date.issued2010en_US
dc.identifier.issn1343-8875
dc.identifier.urihttp://hdl.handle.net/11693/22294
dc.description.abstractWe propose a method of fluid simulation where boundary conditions are designed in such a way that fluid flow through porous media, pipes, and chokes can be realistically simulated. Such flows are known to be low Reynolds number incompressible flows and occur in many real life situations. To obtain a high quality fluid surface, we include a scalar value in isofunction. The scalar value indicates the relative position of each particle with respect to the fluid surface.en_US
dc.language.isoEnglishen_US
dc.source.titleJournal of Visualizationen_US
dc.relation.isversionofhttp://dx.doi.org/10.1007/s12650-010-0041-2en_US
dc.subjectFluid simulationen_US
dc.subjectParticle-based modelingen_US
dc.subjectPhysically based modelingen_US
dc.subjectSmoothed particle hydrodynamicsen_US
dc.titleParticle-based simulation and visualization of fluid flows through porous mediaen_US
dc.typeArticleen_US
dc.departmentDepartment of Computer Engineeringen_US
dc.citation.spage327en_US
dc.citation.epage336en_US
dc.citation.volumeNumber13en_US
dc.citation.issueNumber4en_US
dc.identifier.doi10.1007/s12650-010-0041-2en_US
dc.publisherSpringer-Verlagen_US
dc.contributor.bilkentauthorGüdükbay, Uğur


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