Representation and women : construction of gender-roles in computer games
Author(s)
Advisor
Erdoğan, NezihDate
1996Publisher
Bilkent University
Language
English
Type
ThesisItem Usage Stats
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Abstract
Developments in computer industry gave way computer games to become
a popular entertainment agent for children as well as for adults. Interactive
quality of computer games has displaced television and traditional games,
however, they have become unattractive to women because of the fact that
the pleasures offered by these games are gender-specific since they are
offered into consumption with a male "Model Player" in mind.
The purpose of this particular study is to illustrate the constitution of
gender of the player by the discourse itself as a fact independent from the
gender of the actual player. In this connection, topics such as gender-role
socialization, representation of women in popular culture, computer as a
gendered technology will be the main issues to be investigated in order to
demonstrate the constitution of the player through an analysis of a group
of role-playing games.