Real time physics-based augmented fitting room using time-of-flight cameras
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This thesis proposes a framework for a real-time physically-based augmented cloth tting environment. The required 3D meshes for the human avatar and apparels are modeled with speci c constraints. The models are then animated in real-time using input from a user tracked by a depth sensor. A set of motion lters are introduced in order to improve the quality of the simulation. The physical e ects such as inertia, external and forces and collision are imposed on the apparel meshes. The avatar and the apparels can be customized according to the user. The system runs in real-time on a high-end consumer PC with realistic rendering results.
Virtual fitting room
Kinect depth sensor