Cubist style rendering of 3D virtual environments
Please cite this item using this persistent URL
http://hdl.handle.net/11693/15556Collections
Advisor
Çapın, Tolga
Publisher
Bilkent University
Abstract
Cubism, pioneered by Pablo Picasso and Georges Braque, was a breakthrough in
art, influencing artists to abandon existing traditions. In this thesis, we present
a novel approach for cubist rendering of 3D synthetic environments. Rather than
merely imitating cubist paintings, we apply the main principles of Analytical
Cubism to 3D graphics rendering. In this respect, we develop a new cubist
camera providing an extended view, and a perceptually based spatial imprecision
technique that keeps the important regions of the scene within a certain area of
the output. Additionally, several methods to provide a painterly style are applied.
We demonstrate the effectiveness of our extending view method by comparing the
visible face counts in the images rendered by the cubist camera model and the
traditional perspective camera. Besides, we give an overall discussion of final
results and apply user tests in which users compare our results very well with
Analytical Cubist paintings but not Synthetic Cubist paintings.