A critical approach to game studies : analysis of Fallout 3® as an example of non-linear gameplay
Author(s)
Advisor
Treske, AndreasDate
2010Publisher
Bilkent University
Language
English
Type
ThesisItem Usage Stats
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Abstract
Contemporary video games are unlike their pioneering counterparts, almost
completely changed in all possible ways ranging from, the hardware that the games
are run on to their usage of narrative elements and how one experiences games. They
are not just another medium for human expression, rather a phenomenon that
combines many elements from different forms and create something unique; a
cultural artifact. This thesis aims to approach the field of video game studies, and
compile and combine the existent research and establish an improved understanding
of the video game as a cultural artifact. It will introduce the world of video games, by
explaining the aspects that constitute the phenomenon and compare and contrast the
previous attempts to consolidate a framework approaching from different fields of
media. Furthermore, by the use of the computer role playing game (cRPG) titled
Fallout 3, the study will utilize an analysis of it through the implementation of the
methodology and toolsets suggested by researchers such as Espen J. Aarseth and
Jesper Juul, and study the subject of nonlinearity and its effects to the gameplay
experience, thereby utilizing both a playing analysis and non-playing research. In the
course of the study, a general area of game and gameplay will be researched prior to
the detailed exemplification of those subjects by using the aforementioned game title.