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dc.contributor.advisorÖzgüç, Bülent
dc.contributor.authorBaşarankut, Barkın
dc.date.accessioned2016-01-08T18:06:33Z
dc.date.available2016-01-08T18:06:33Z
dc.date.issued2008
dc.identifier.urihttp://hdl.handle.net/11693/14733
dc.descriptionAnkara : The Department of Computer Engineering and the Institute of Engineering and Science of Bilkent University, 2008.en_US
dc.descriptionThesis (Master's) -- Bilkent University, 2008.en_US
dc.descriptionIncludes bibliographical references leaves 54-57.en_US
dc.description.abstractComputer generated animations of humans, animals and all other kinds of objects have been studied extensively during the last two decades. The key for creating good animations has been to correctly imitate the behaviors of real objects and reflect these into computer generated images. With the rapid development of computer technology, creating realistic simulations has become possible, and the most striking components of these realistic animations happen to be the most dynamic (moving) parts; hair, in the case of human animations. With the development of high quality hair animations, the concern is not only creating physically correct animations, but also controlling these animations. An implementation of a key frame hair animation creation system, supported by a hair design tool, helping to model and animate hair easily, and provide these functionalities in real time is the aim of the proposed system. This work reviews several hair animation and sketching techniques, and proposes a system that provides a complete level of control (capable of controlling even the individual hair strands) of key frame animation and hair design in real time.en_US
dc.description.statementofresponsibilityBaşarankut, Barkınen_US
dc.format.extentxii, 61 leaves, illustrationsen_US
dc.language.isoEnglishen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectHair simulationen_US
dc.subjectSketchingen_US
dc.subjectKey frameen_US
dc.subject.lccT385 .B37 2008en_US
dc.subject.lcshComputer graphics.en_US
dc.subject.lcshThree-dimensional display system.en_US
dc.subject.lcshComputer animation.en_US
dc.subject.lcshInteractive computer graphics.en_US
dc.subject.lcshComputer-aided design.en_US
dc.subject.lcshHairstyle.en_US
dc.title3D hair design and key frame animation in real timeen_US
dc.typeThesisen_US
dc.departmentDepartment of Computer Engineeringen_US
dc.publisherBilkent Universityen_US
dc.description.degreeM.S.en_US
dc.identifier.itemidBILKUTUPB109342


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