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dc.contributor.authorDikel, E.en_US
dc.contributor.authorYener, C.en_US
dc.date.accessioned2015-07-28T11:58:07Z
dc.date.available2015-07-28T11:58:07Z
dc.date.issued2007-01en_US
dc.identifier.issn0360-1323
dc.identifier.urihttp://hdl.handle.net/11693/11582
dc.description.abstractArtists making three-dimensional art objects have an idea in their minds about how to illuminate their creations. For museums and galleries to illuminate these objects successfully according to the ideas of the artist, the types of light sources and their locations must be known. To fulfil this requirement, we propose a lighting coordinate database (LCD) to establish the coordinates of light sources. We describe two possible methods of obtaining data for this database: a computer software method and a hardware method. The head of Michelangelo's David is used to test the applicability of the two methods. In the software method, the scanned image of David's head is illuminated on the computer screen and data for the location of light sources are created. In the hardware method, a second set of data is created by illuminating a scale model of David using light emitting diodes (LED).en_US
dc.language.isoEnglishen_US
dc.source.titleBuilding and environmenten_US
dc.relation.isversionofhttps://doi.org/10.1016/j.buildenv.2006.01.013en_US
dc.subjectLightingen_US
dc.subjectMuseumen_US
dc.subjectArt galleryen_US
dc.subjectExhibition lightingen_US
dc.subjectLed technologyen_US
dc.subjectLighting coordinates databaseen_US
dc.titleA lighting coordinate database for 3D art objectsen_US
dc.typeArticleen_US
dc.departmentDepartment of Interior Architecture and Environmental Designen_US
dc.citation.spage246en_US
dc.citation.epage253en_US
dc.citation.volumeNumber42en_US
dc.citation.issueNumber1en_US
dc.identifier.doi10.1016/j.buildenv.2006.01.013en_US
dc.publisherElsevieren_US
dc.identifier.eissn1873-684X


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