Browsing by Subject "Knowledge base"
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Item Open Access Autonomous multiple teams establishment for mobile sensor networks by SVMs within a potential field(2012) Nazlibilek, S.In this work, a new method and algorithm for autonomous teams establishment with mobile sensor network units by SVMs based on task allocations within a potential field is proposed. The sensor network deployed into the environment using the algorithm is composed of robot units with sensing capability of magnetic anomaly of the earth. A new algorithm is developed for task assignment. It is based on the optimization of weights between robots and tasks. The weights are composed of skill ratings of the robots and priorities of the tasks. Multiple teams of mobile units are established in a local area based on these mission vectors. A mission vector is the genetic and gained background information of the mobile units. The genetic background is the inherent structure of their knowledge base in a vector form but it can be dynamically updated with the information gained later on by experience. The mission is performed in a magnetic anomaly environment. The initial values of the mission vectors are loaded by the task assignment algorithm. The mission vectors are updated at the beginning of each sampling period of the motion. Then the teams of robots are created by the support vector machines. A linear optimal hyperplane is calculated by the use of SVM algorithm during training period. Then the robots are classified as teams by use of SVM mechanism embedded in the robots. The support vector machines are implemented in the robots by ordinary op-amps and basic logical gates. Team establishment is tested by simulations and a practical test-bed. Both simulations and the actual operation of the system prove that the system functions satisfactorily. © 2012 Elsevier Ltd. All rights reserved.Item Open Access Realistic modeling of spectator behavior for soccer videogames with CUDA(2011) Ylmaz, E.; Molla, E.; Yıldız, C.; İşler V.Soccer has always been one of the most popular videogame genres. When designing a soccer game, designers tend to focus on the game field and game play due to the limited computational resources, and thus the modelling of virtual spectators is paid less attention. In this study we present a novel approach to the modeling of spectator behavior, which treats each spectator as a unique individual. We also propose an independent software layer for sport-based games that simply obtains the game status from the game engine via a simple messaging protocol and computes the spectator behavior accordingly. The result is returned to the game engine, to be used in the animation and rendering of the spectators. Additionally, we offer a customizable spectator knowledge base with well structured XML to minimize coding efforts, while generating individualized behavior. The employed AI is based on fuzzy inference. In order to overcome additional demand for computing realistic spectator behavior, we use GPU parallel computing with CUDA. © 2011 Elsevier Ltd. All rights reserved.