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Now showing items 11-15 of 15
Animator's hell : an animation inspired by Sartre's other
(Bilkent University, 2012)
Animation is a form that allows the animator to enter a world of impossibilities.
Things that are hard or impossible to show in live action become easier or
possible in animation. The animator as a subject animates an ...
A critical approach to game studies : analysis of Fallout 3® as an example of non-linear gameplay
(Bilkent University, 2010)
Contemporary video games are unlike their pioneering counterparts, almost
completely changed in all possible ways ranging from, the hardware that the games
are run on to their usage of narrative elements and how one ...
An evolutionary basic design tool
(Bilkent University, 2010)
As a creative act, design aims at achieving innovative solutions to fulfill the
requirements provided in the problem definition. In recent years, computational
methods began to be used not only in design presentation but ...
Half asleep, winded losses : a visual survey on photography, memory and meaning
(Bilkent University, 2012)
As!Henry! Bergson! points! out,!memory!images! that!we! have! stored!in! our!
minds! throughout!our!lives! trigger!our!past!experiences!and!help! form! the!
moment! we! live! in. This! thesis! is! an! attempt! to challenge! ...
Keepsake : meanings, practices and tactics of making and preserving memory
(Bilkent University, 2010)
This study is an attempt to conceptualize what a “keepsake” is within the context of subjective
and social usage in relation to death and mourning. The phenomenon of memory keeping is
examined not only as a subjective ...