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A spring force formulation for elastically deformable models
(Pergamon Press, 1997)
Continuous deformable models are generally represented using a grid of control points. The elastic properties are then modeled using the interactions between these points. The formulations based on elasticity theory express ...
Animation of deformable models
(Pergamon Press, 1994)
Although kinematic modelling methods are adequate for describing the shapes of static objects, they are insufficient when it comes to producing realistic animation. Physically based modelling remedies this problem by ...
Keyframe reduction techniques for motion capture data
(IEEE, 2008-05)
Two methods for keyframe reduction of motion capture data are presented. Keyframe reduction of motion capture data enables animators to easily edit motion data with smaller number of keyframes. One of the approaches achieves ...
Combined filtering and key-frame reduction of motion capture data with application to 3DTV
(WSCG, 2006-01-02)
A new method for combined filtering and key-frame reduction of motion capture data is proposed. Filtering of motion capture data is necessary to eliminate any jitter introduced by a motion capture system. Key-frame reduction, ...
Realistic rendering and animation of a multi-layered human body model
(IEEE, 2006)
A framework for realistic rendering of a multi-layered human body model is proposed in this paper. The human model is composed of three layers: skeleton, muscle, and skin. The skeleton layer, represented by a set of joints ...
Emergency crowd simulation for outdoor environments
(Pergamon Press, 2010)
We simulate virtual crowds in emergency situations caused by an incident, such as a fire, an explosion, or a terrorist attack. We use a continuum dynamics-based approach to simulate the escaping crowd, which produces more ...
Practical and realistic animation of cloth
(IEEE, 2007-05)
In this paper, we propose a system for the practical animation of cloth materials. A mass spring based cloth model is used. Explicit time integration methods are used to solve the equations of motion. We update the spring ...
Saliency for animated meshes with material properties
(ACM, 2010-07)
We propose a technique to calculate the saliency of animated meshes with material properties. The saliency computation considers multiple features of 3D meshes including their geometry, material and motion. Each feature ...
Motion capture and human pose reconstruction from a single-view video sequence
(Academic Press, 2013)
We propose a framework to reconstruct the 3D pose of a human for animation from a sequence of single-view video frames. The framework for pose construction starts with background estimation and the performer's silhouette ...
Scene representation technologies for 3DTV-a survey
(Institute of Electrical and Electronics Engineers, 2007-11)
3-D scene representation is utilized during scene extraction, modeling, transmission and display stages of a 3DTV framework. To this end, different representation technologies are proposed to fulfill the requirements of ...