Recent Submissions

  • Learning translation templates from bilingual translation examples 

    Cicekli, I.; Güvenir, H. A. (Kluwer Academic Publishers, 2001-07)
    A mechanism for learning lexical correspondences between two languages from sets of translated sentence pairs is presented. These lexical level correspondences are learned using analogical reasoning between two translation ...
  • Advanced CAD environments: a knowledge-based foundation 

    Akman, V. (Elsevier Science Publishers Ltd, 1993-03)
    Current computer‐aided design (CAD) systems are extremely powerful tools for the development of products in an industrial setting. However, they still leave a lot to be desired when it comes to fulfilling a designer's ...
  • A negotiation platform for cooperating multi-agent systems 

    Polat, F.; Shekhar, S.; Guvenir, H. A. (Sage Publications Ltd., 1993-05-23)
    Distributed artificial intelligence attempts to integrate and coordinate the activities of multiple, intelligent problem solvers that come together to solve complex tasks in domains such as design, medical diagnosis, ...
  • A performance evaluation model for distributed real-time database 

    Ulusoy, Ö.; Belford, G. G. (Taylor & Francis Group, 1995)
    A real-time database system (RTDBS) is designed to provide timely response to the transactions of data-intensive applications. Each transaction processed in an RTDBS is associated with a timing constraint in the form ...
  • Distributed conflict resolution among cooperating expert systems 

    Polat, F.; Shekhar, S.; Guvenir, H. A. (Wiley-Blackwell Publishing, 1993-11)
    Cooperating experts approach attempts to integrate and coordinate the activities of multiple specialised problem solvers that come together to solve complex tasks such as design, medical diagnosis, business management ...
  • Object-oriented motion abstraction 

    Erkan, B.; Özgüç, B. (John Wiley & Sons, 1995)
    An important problem in the production of an animation sequence is the great amount of information necessary to control and specify the motion. Specification of complex animation sequences with a smaller amount of ...
  • Proposal for improving computer aid in architectural design 

    Şenyapılı, B.; Özgüç, B. (Taylor & Francis, 1994)
    Based on various factors that influence the role of computers in architectural design, techniques are discussed aiming at the creation of a highly interactive environment where designers can model not only the physical ...
  • Re-identification of individuals in genomic data-sharing beacons via allele inference 

    Von Thenen, N.; Ayday, E.; Cicek, A. E. (Oxford University Press, 2019-02)
    Motivation: Genomic data-sharing beacons aim to provide a secure, easy to implement and standardized interface for data-sharing by only allowing yes/no queries on the presence of specific alleles in the dataset. Previously ...
  • Community-driven roadmap for integrated disease maps 

    Ostaszewski, M.; Gebel, S.; Kuperstein, I.; Mazein, A.; Zinovyev, A.; Dogrusoz, U.; Hasenauer, J.; Fleming, R. M. T.; Novere, N. L.; Gawron, P.; Ligon, T.; Niarakis, A.; Nickerson, D.; Weindl, D.; Balling, R.; Barillot, E.; Auffray, C.; Schneider, R. (Oxford University Press, 2018)
    The Disease Maps Project builds on a network of scientific and clinical groups that exchange best practices, share information and develop systems biomedicine tools. The project aims for an integrated, highly curated and ...
  • Nanopore sequencing technology and tools for genome assembly: computational analysis of the current state, bottlenecks and future directions 

    Cali, D. S.; Kim, J. S.; Ghose, S.; Alkan C.; Mutlu, O. (Oxford University Press, 2018-04)
    Nanopore sequencing technology has the potential to render other sequencing technologies obsolete with its ability to generate long reads and provide portability. However, high error rates of the technology pose a challenge ...
  • Hercules: a profile HMM-based hybrid error correction algorithm for long reads 

    Firtina, C.; Bar-Joseph, Z.; Alkan C.; Cicek, A. E. (Oxford University Press, 2018)
    Choosing whether to use second or third generation sequencing platforms can lead to trade-offs between accuracy and read length. Several types of studies require long and accurate reads. In such cases researchers often ...
  • C-stream: a co-routine-based elastic stream processing engine 

    Şahin, S.; Gedik, B. (Association for Computing Machinery, 2018)
    Stream processing is a computational paradigm for on-the-fly processing of live data. This paradigm lends itself to implementations that can provide high throughput and low latency by taking advantage of various forms ...
  • Spatiotemporal graph and hypergraph partitioning models for sparse matrix-vector multiplication on many-core architectures 

    Abubaker, N. F. T.; Akbudak K.; Aykanat, C. (Institute of Electrical and Electronics Engineers (IEEE), 2018-08-10)
    There exist graph/hypergraph partitioning-based row/column reordering methods for encoding either spatial or temporal locality for sparse matrix-vector multiplication (SpMV) operations. Spatial and temporal hypergraph ...
  • Exploiting architectural features of a computer vision platform towards reducing memory stalls 

    Mustafa, Naveed Ul; O’Riordan, M. J.; Rogers, S.; Ozturk, O. (Springer Verlag, 2018)
    Computer vision applications are becoming more and more popular in embedded systems such as drones, robots, tablets, and mobile devices. These applications are both compute and memory intensive, with memory bound stalls ...
  • A group-based approach for gaze behavior of virtual crowds incorporating personalities 

    Ağıl, U.; Güdükbay U. (John Wiley and Sons, 2018)
    Predicting interest points of virtual characters and accurately simulating their gaze behavior play a significant role for realistic crowd simulations. We propose a saliency model that enables virtual agents to produce ...
  • Serious game plug-in experience for devops 

    Üsfekes, Ç.; Macit, Y.; Yilmaz, M.; Tüzün, E. (Rheinisch-Westfaelische Technische Hochschule Aachen, 2018)
    In terms of DevOps, efficiency and speed are important dimensions that define customer satisfaction. With serious game applications, it is aimed to make the everyday industrial software efforts more efficient and faster ...
  • Modeling history sensitivity and orthogonally restricting aspects 

    Er, N. P.; Tekin, Ö. A.; Köksal, Ö. (CEUR-WS, 2018)
    In this paper, we describe evolution problems of typical software, concentrating on history sensitivity. We start with a basic Object-Oriented design for a simple game. Then, history sensitivity problem is introduced ...
  • Augmented reality based continuous onboarding framework 

    Ohri, İ.; Öge, İ.; Orkun, B.; Yılmaz, M.; Tüzün, E. (CEUR-WS, 2018)
    Having an efficient and effective onboarding process for a newcoing employee is a very important factor for the following work performance. For this reason, the orientation process is a process that should be well assessed ...
  • ACMICS: An agent communication model for interacting crowd simulation: JAAMAS track 

    Kullu, K.; Güdükbay U.; Manocha, D. (International Foundation for Autonomous Agents and Multiagent Systems (IFAAMAS), 2018)
    We present and evaluate a novel approach to simulate communication between the agents. Our approach distinguishes low- And high-level communication tasks. This separation makes it easy to extend and use it in new scenarios. ...
  • Evaluation of genome scaffolding tools using pooled clone sequencin 

    Dal, E.; Alkan C. (Scientific and Technical Research Council of Turkey, 2018)
    DNA sequencing technologies hold great promise in generating information that will guide scientists to understand how the genome affects human health and organismal evolution. The process of generating raw genome sequence ...

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