Now showing items 1-14 of 14

    • The aid of colour on visuospatial navigation of elderly people in a virtual polyclinic environment 

      Süzer, Ö. K.; Olguntürk, N. (John Wiley and Sons, 2018)
      It is well documented that elderly people often have difficulties in finding their way in unfamiliar environments. In this study, we aimed to explore the usage of colour as visuospatial navigation tool for elderly people ...
    • Camera-based virtual environment interaction on mobile devices 

      Çapin, T.; Haro, A.; Setlur, V.; Wilkinson, S. (Springer Verlag, 2006)
      Mobile virtual environments, with real-time 3D and 2D graphics, are now possible on smart phone and other camera-enabled devices. Using computer vision, the camera sensor can be treated as an input modality in applications ...
    • A classification learning algorithm robust to irrelevant features 

      Güvenir, H. A. (Springer, 1998)
      Presence of irrelevant features is a fact of life in many realworld applications of classification learning. Although nearest-neighbor classification algorithms have emerged as a promising approach to machine learning tasks ...
    • A derivation of Lovász' theta via augmented lagrange duality 

      Pınar, M. Ç. (E D P Sciences, 2003)
      A recently introduced dualization technique for binary linear programs with equality constraints, essentially due to Poljak et al. [13], and further developed in Lemar´echal and Oustry [9], leads to simple alternative ...
    • Dual-finger 3D interaction techniques for mobile devices 

      Telkenaroglu, C.; Capin, T. (Springer U K, 2013)
      Three-dimensional capabilities on mobile devices are increasing, and the interactivity is becoming a key feature of these tools. It is expected that users will actively engage with the 3D content, instead of being passive ...
    • E-museum: web-based tour and information system for museums 

      Baştanlar, Y.; Altingövde, I. S.; Aksay, A.; Alav, O.; Çavuş, Ö.; Yardımcı, Y.; Ulusoy, Ö.; Güdükbay U.; Çetin, E.; Akar, G. B.; Aksoy, S. (2006)
      A web-based system - consisting of data entrance, access and retrieval modules - is constructed for museums. Internet users that visit the e-museum, are able to view the written and visual information belonging to the ...
    • Editing heightfield using history management and 3D widgets 

      Yalcin, M.A.; Capin, T.K. (2009)
      In virtual environments, terrain is generally modeled by heightfield, a 2D structure. To be able to create desired terrain geometry, software editors for this specific task have been developed. The graphics hardware, data ...
    • A perceptional model to understand immersion 

      Alper, C Armağan (Bilkent University, 2009)
      The aim of this study is to offer a new model for the concept of immersion based on the process of perception in humans. The motivation behind the study is that although the concept of immersion points to an important ...
    • Proposal for improving computer aid in architectural design 

      Şenyapılı, B.; Özgüç, B. (Taylor & Francis, 1994)
      Based on various factors that influence the role of computers in architectural design, techniques are discussed aiming at the creation of a highly interactive environment where designers can model not only the physical ...
    • Three-dimensional television: consumer, social, and gender issues 

      Özaktaş, Haldun M. (Springer, 2008)
      This chapter is based on a series of discussions which were planned and carried out within the scope of the Integrated Three-Dimensional Television—Capture, Transmission, and Display project, which is a Network of Excellence ...
    • A virtual garment design and simulation system 

      Durupinar F.; Güdükbay, U. (2007)
      In this paper, a 3D graphics environment for virtual garment design and simulation is presented. The proposed system enables the three dimensional construction of a garment from its cloth panels, for which the underlying ...
    • Virtual human representation and communication in VLNet 

      Capin, T. K.; Noser, H.; Thalmann, D.; Pandzic, I. S.; Thalmann, N. M. (Institute of Electrical and Electronics Engineers, 1997)
      Using virtual humans to represent participants promotes realism in networked VEs. Different message types used to animate the human body and face impose varying network requirements, as analyzed here.
    • Virtual sculpting with advanced gestural interface 

      Kılıboz, Nurettin Çağrı (Bilkent University, 2013)
      In this study, we propose a virtual reality application that can be utilized to design preliminary/conceptual models similar to real world clay sculpting. The proposed system makes use of the innovative gestural interface ...
    • Visualization of virtual architecture 

      Şenyapılı, B. (IEEE (Institute of Electrical and Electronics Engineers), 1997)
      This study constitutes a framework, a justification and a proposal for the opportunity to improve the use and efficiency of visualization of architecture in the virtual environment. It seeks a new platform to define ...