Now showing items 1-7 of 7

    • MARS: a tool-based modeling, animation and parallel rendering system 

      Aktıhanoğlu, Murat (Bilkent University, 1992)
      A b stract: This thesis describes a system for modeling, animating, previewing and rendering articulated objects. Tl^^ system has a modeler which models objects, consisting of joints and segments. The animatoi- interactively ...
    • Modeling and animating personalized faces 

      Erol, Fatih (Bilkent University, 2002)
      A very important and challenging problem in computer graphics is modeling and animation of individualized face models. In this thesis, we describe a facial modeling and animation system attempting to address this problem. ...
    • Real-time fur modeling with simulation of physical effects 

      Arıyürek, Sinan (Bilkent University, 2012)
      Fur is one of the important visual aspects of animals and it is quite challenging to model it in computer graphics. This is due to rendering and animating high amounts of geometry taking excessive time in our personal ...
    • Realistic rendering and animation of a multi-layered human body model 

      Yeşil, Mehmet Şahin; Güdükbay, Uğur (IEEE, 2006)
      A framework for realistic rendering of a multi-layered human body model is proposed in this paper. The human model is composed of three layers: skeleton, muscle, and skin. The skeleton layer, represented by a set of joints ...
    • Scene representation technologies for 3DTV-a survey 

      Alatan, A. A.; Yemez, Y.; Güdükbay U.; Zabulis, X.; Müller, K.; Erdem, C.; Weigel, C.; Smolic, A. (Institute of Electrical and Electronics Engineers, 2007-11)
      3-D scene representation is utilized during scene extraction, modeling, transmission and display stages of a 3DTV framework. To this end, different representation technologies are proposed to fulfill the requirements of ...
    • A tool for generating three dimensional animation on computers 

      Türün, Cemil Şinasi (Bilkent University, 1991)
      In this work, a three dimensional computer animation system has been designed to be employed in schools, for the training of art students on basic three dimensional animation techniques. Puppet Theater, as we have called ...
    • Walkthrough in complex environments at interactive rates using level-of-detail 

      Selçuk, A.; Güdükbay, U.; Özgüç, B. (2002)
      One of the biggest problems in computer graphics is displaying huge geometric models at interactive rates. A lot of work has been done to achieve the required frame-rates in architecture, simulation, computer-aided design ...