Now showing items 1-2 of 2

    • Physically-based simulation of hair strips in real-time 

      Taşkiran H.D.; Güdükbay, U. (2005)
      In this paper, we present our implementation of physically-based simulation of hair strips. We used a mass-spring model followed by a hybrid approach where particle systems and the method of clustering of hair strands are ...
    • Practical and realistic animation of cloth 

      Bayraktar, Serkan; Güdükbay, Uğur; Özgüç, Bülent (IEEE, 2007-05)
      In this paper, we propose a system for the practical animation of cloth materials. A mass spring based cloth model is used. Explicit time integration methods are used to solve the equations of motion. We update the spring ...