Now showing items 1-2 of 2

    • Virtual human representation and communication in VLNet 

      Capin, T. K.; Noser, H.; Thalmann, D.; Pandzic, I. S.; Thalmann, N. M. (Institute of Electrical and Electronics Engineers, 1997)
      Using virtual humans to represent participants promotes realism in networked VEs. Different message types used to animate the human body and face impose varying network requirements, as analyzed here.
    • Vision-based single-stroke character recognition for wearable computing 

      Özer, Ö. F.; Özün, O.; Tüzel, C. Ö.; Atalay, V.; Çetin, A. E. (IEEE, 2001)
      Particularly when compared to traditional tools such as a keyboard or mouse, wearable computing data entry tools offer increased mobility and flexibility. Such tools include touch screens, hand gesture and facial expression ...