Now showing items 1-3 of 3

    • Motion control for realistic walking behavior using inverse kinematics 

      Memişoǧlu, Aydemir; Güdükbay,Uğur; Özgüç, Bülent (IEEE, 2007-05)
      This study presents an interactive hierarchical motion control system for the animation of human figure locomotion. The articulated figure animation system creates movements using motion control techniques at different ...
    • Realistic rendering and animation of a multi-layered human body model 

      Yeşil, Mehmet Şahin; Güdükbay, Uğur (IEEE, 2006)
      A framework for realistic rendering of a multi-layered human body model is proposed in this paper. The human model is composed of three layers: skeleton, muscle, and skin. The skeleton layer, represented by a set of joints ...
    • Visualization of crowd synchronization on footbridges 

      Durupınar, F.; Güdükbay, Uğur (Springer, 2010)
      This paper proposes a framework for the visualization of crowd walking synchronization on footbridges. The bridge is modeled as a mass-spring system, which is a weakly damped and driven harmonic oscillator. Both the bridge ...