Now showing items 1-13 of 13

    • A clustering-based method to estimate saliency in 3D animated meshes 

      Bulbul, A.; Arpa, S.; Capin, T. (Elsevier Ltd, 2014)
      We present a model to determine the perceptually significant elements in animated 3D scenes using a motion-saliency method. Our model clusters vertices with similar motion-related behaviors. To find these similarities, for ...
    • Collaborative workspaces for pathway curation 

      Durupinar-Babur, F.; Siper, M. C.; Dogrusoz, U.; Bahceci, I.; Babur, O.; Demir, E. (CEUR-WS, 2016)
      We present a web based visual biocuration workspace, focusing on curating detailed mechanistic pathways. It was designed as a flexible platform where multiple humans, NLP and AI agents can collaborate in real-time on a ...
    • A color-based face tracking algorithm for enhancing interaction with mobile devices 

      Bulbul, A.; Cipiloglu, Z.; Capin, T. (Springer, 2010-05)
      A color-based face tracking algorithm is proposed to be used as a human-computer interaction tool on mobile devices. The solution provides a natural means of interaction enabling a motion parallax effect in applications. ...
    • Eye tracking using markov models 

      Bagci, A.M.; Ansari, R.; Khokhar, A.; Cetin, E. (2004)
      We propose an eye detection and tracking method based on color and geometrical features of the human face using a monocular camera. In this method a decision is made on whether the eyes are closed or not and, using a Markov ...
    • A face tracking algorithm for user interaction in mobile devices 

      Bulbul, A.; Cipiloglu, Z.; Capin, T. (2009)
      A new face tracking algorithm, and a human-computer interaction technique based on this algorithm, are proposed for use on mobile devices. The face tracking algorithm considers the limitations of mobile use case - constrained ...
    • Fine arts perspective in user interface design 

      Kültür, C.; Veryeri Alaca I. (2009)
      In this poster, we first aim to explain an interdisciplinary approach and question an idea and attempt. Second, we aim to underline challenges and enablers of such an attempt. This idea can be briefly summarized as "inclusion ...
    • HandVR: a hand-gesture-based interface to a video retrieval system 

      Genç, S.; Baştan M.; Güdükbay U.; Atalay, V.; Ulusoy, Ö. (Springer U K, 2015)
      Using one’s hands in human–computer interaction increases both the effectiveness of computer usage and the speed of interaction. One way of accomplishing this goal is to utilize computer vision techniques to develop ...
    • Mean-shift tracking of moving objects using multi-dimensional histograms 

      Cüce H.I.; Çetin, A.E. (2004)
      In this paper, a moving object tracking algorithm for infrared image sequences is presented. The tracking algorithm is based on the mean-shift tracking method which is based on comparing the histograms of moving objects ...
    • Real time hand gesture recognition for computer interaction 

      Farooq J.; Ali, M.B. (IEEE Computer Society, 2014)
      Hand gesture recognition is a natural and intuitive way to interact with the computer, since interactions with the computer can be increased through multidimensional use of hand gestures as compare to other input methods. ...
    • Real-time virtual fitting with body measurement and motion smoothing 

      Gültepe, U.; Güdükbay U. (Pergamon Press, 2014)
      We present a novel virtual fitting room framework using a depth sensor, which provides a realistic fitting experience with customized motion filters, size adjustments and physical simulation. The proposed scaling method ...
    • Smart computing for large scale visual data sensing and processing 

      Zhang, L.; Duygulu, P.; Zuo, W.; Shan, S.; Hauptmann, A. (Elsevier, 2016)
    • Vision-based continuous Graffiti™-like text entry system 

      Erdem, İ. A.; Erdem, M. E.; Atalay, V.; Çetin, A. E. (SPIE, 2004)
      It is now possible to design real-time, low-cost computer version systems even in personal computers due to the recent advances in electronics and the computer industry. Due to this reason, it is feasible to develop ...
    • Which shape representation is the best for real-time hand interface system? 

      Genç, S.; Atalay V. (2009)
      Hand is a very convenient interface for immersive human-computer interaction. Users can give commands to a computer by hand signs (hand postures, hand shapes) or hand movements (hand gestures). Such a hand interface system ...