Browsing by Keywords "Crowd Simulation"
Now showing items 1-5 of 5
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Automatic determination of navigable areas, pedestrian detection, and augmentation of virtual agents in real crowd videos
(Bilkent University, 2018-12)Crowd simulations imitate the behavior of crowds and individual agents in the crowd with personality and appearance, which determines the overall model of a multi-agent system. In such studies, the models are often ... -
Creating crowd variation with the OCEAN personality model
(IFAAMAS, 2008-05)Most current crowd simulators animate homogeneous crowds, but include underlying parameters that can be tuned to create variations within the crowd. These parameters, however, are specific to the crowd models and may be ... -
Dynamic point-region quadtrees for particle simulations
(Elsevier Inc., 2013)We propose an algorithm for dynamically updating point-region (PR) quadtrees. Our algorithm is optimized for simultaneous update of data points comprising a quadtree. The intended application area focuses on simulating ... -
Real-time crowd simulation in virtual urban environments using adaptive grids
(Bilkent University, 2010)Crowd simulation is a relatively new research area, attracting increasing attention from both academia and industry. This thesis proposes Adaptive Grids, a novel hybrid approach for controlling the behavior of agents in ... -
Realistic modeling of spectator behavior for soccer videogames with CUDA
(2011)Soccer has always been one of the most popular videogame genres. When designing a soccer game, designers tend to focus on the game field and game play due to the limited computational resources, and thus the modelling of ...