Now showing items 1-3 of 3

    • Perceived quality assessment in object-space for animated 3D models 

      Yakut, Işıl Doğa (Bilkent University, 2012)
      Computational models and methods to handle 3D graphics objects continue to emerge with the wide-range use of 3D models and rapid development of computer graphics technology. Many 3D model modification methods exist to ...
    • Right-triangular subdivision for texture mapping ray-traced objects 

      Akdemir, U.; Özgüç, B.; Güdükbay, Uğur; Selçuk, A. (Springer, 1998)
      The introduction of global illumination and texture mapping enabled the generation of high-quality, realistic looking images of computer graphics models. We describe a fast and efficient 2D texture mapping algorithm that ...
    • Stereoscopic view-dependent visualization of terrain height fields 

      Güdükbay, Uğur; Yilmaz, T. (IEEE, 2002)
      Visualization of large geometric environments has always been an important problem of computer graphics. In this paper, we present a framework for the stereoscopic view-dependent visualization of large scale terrain models. ...