Now showing items 1-3 of 3

    • Data-driven synthesis of realistic human motion using motion graphs 

      Dirican, Hüseyin (Bilkent University, 2014)
      Realistic human motions is an essential part of diverse range of media, such as feature films, video games and virtual environments. Motion capture provides realistic human motion data using sensor technology. However, ...
    • Editing heightfield using history management and 3D widgets 

      Yalcin, M.A.; Capin, T.K. (2009)
      In virtual environments, terrain is generally modeled by heightfield, a 2D structure. To be able to create desired terrain geometry, software editors for this specific task have been developed. The graphics hardware, data ...
    • Real-time parameterized locomotion generation 

      Akbay, Muzaffer (Bilkent University, 2008)
      Reuse and blending of captured motions for creating realistic motions of human body is considered as one of the challenging problems in animation and computer graphics. Locomotion (walking, running and jogging) is one ...