Now showing items 1-9 of 9

    • Adopting augmented reality for the purpose of software development process training and improvement: an exploration 

      Ohri, İ.; Öge, İ.; Orkun, B.; Yilmaz, M.; Tüzün, Eray; Clarke, P.; O’Connor, R. V. (Springer, Cham, 2018)
      Augmented reality (AR) is a technological field of study that bridges the physical and digital world together with a view to improving user experience. AR holds great potential to change the delivery of software services ...
    • Applying deep learning in augmented reality tracking 

      Akgül, Ömer; Penekli, H. I.; Genç, Y. (IEEE, 2016-11-12)
      An existing deep learning architecture has been adapted to solve the detection problem in camera-based tracking for augmented reality (AR). A known target, in this case a planar object, is rendered under various viewing ...
    • Augmentation of virtual agents in real crowd videos 

      Doğan, Yalım; Demirci, Serkan; Güdükbay, Uğur; Dibeklioğlu, Hamdi (Springer, 2019)
      Augmenting virtual agents in real crowd videos is an important task for different applications from simulations of social environments to modeling abnormalities in crowd behavior. We propose a framework for this task, ...
    • An augmented crowd simulation system using automatic determination of navigable areas 

      Doğan, Yalım; Sonlu, Sinan; Güdükbay, Uğur (Elsevier Ltd, 2021-04)
      Crowd simulations imitate the group dynamics of individuals in different environments. Applications in entertainment, security, and education require augmenting simulated crowds into videos of real people. In such cases, ...
    • Augmented reality based continuous onboarding framework 

      Ohri, İ.; Öge, İ.; Orkun, B.; Yılmaz, M.; Tüzün, E. (CEUR-WS, 2018)
      Having an efficient and effective onboarding process for a newcoing employee is a very important factor for the following work performance. For this reason, the orientation process is a process that should be well assessed ...
    • Localized globalization: Directives in augmented reality game interaction 

      Sydorenko, T.; Thorne, S.; Hellermann, J.; Sanchez, A.; Howe, Vanessa Dawn (Wiley-Blackwell Publishing, Inc., 2021-08-26)
      In what has been termed the global era, individuals from diverse linguistic and cultural backgrounds frequently participate in joint activities that require intercultural communication. Concomitantly, research on communication ...
    • The state of the art in mobile graphics research 

      Capin, T.; Pulli, K.; Akenine-Möller, T. (Institute of Electrical and Electronics Engineers, 2008)
      High-quality computer graphics let mobile-device users access more compelling content. Still, the devices' limitations and requirements differ substantially from those of a PC. This survey of mobile graphics research ...
    • Sun position esimation on time-lapse videos for augmented reality applications 

      Balcı, Hasan (Bilkent University, 2015-07)
      Realistic illumination of virtual objects on Augmented Reality (AR) environments is important in terms of achieving visual coherence. This thesis proposes a novel approach that facilitates the illumination estimation on ...
    • Three-dimensional television: consumer, social, and gender issues 

      Özaktaş, Haldun M. (Springer, 2008)
      This chapter is based on a series of discussions which were planned and carried out within the scope of the Integrated Three-Dimensional Television—Capture, Transmission, and Display project, which is a Network of Excellence ...