Browsing by Author "Koca, Çetin"
Now showing items 1-3 of 3
-
A hybrid representation for modeling, interactive editing, and real-time visualization of terrains with volumetric features
Koca, Çetin; Güdükbay, Uğur (Taylor and Francis Ltd., 2014)Terrain rendering is a crucial part of many real-time applications. The easiest way to process and visualize terrain data in real time is to constrain the terrain model in several ways. This decreases the amount of data ... -
Representation, editing and real-time visualization of complex 3D terrains
Koca, Çetin (Bilkent University, 2012)Terrain rendering is a crucial part of many real-time computer graphics applications such as video games and visual simulations. It provides the main frame-ofreference for the observer and constitutes the basis of an ... -
Saliency for animated meshes with material properties
Bülbül, Abdullah; Koca, Çetin; Çapin, Tolga; Güdükbay, Uğur (ACM, 2010-07)We propose a technique to calculate the saliency of animated meshes with material properties. The saliency computation considers multiple features of 3D meshes including their geometry, material and motion. Each feature ...