Now showing items 1-6 of 6

    • Animation of boiling phenomena 

      Bülbül, Abdullah; Küçüktunç, Onur; Özgüç, Bülent (IEEE, 2008-05)
      Phenomenon of boiling is a challenging topic for computer graphics due to its complex hydrodynamics and formulation. Realistic fluid animations require very heavy three-dimensional fluid flow calculations, and surface ...
    • A decision theoretic approach to motion saliency in computer animations 

      Arpa, Sami; Bülbül, Abdullah; Çapın, Tolga (Springer, Berlin, Heidelberg, 2011)
      We describe a model to calculate saliency of objects due to their motions. In a decision-theoretic fashion, perceptually significant objects inside a scene are detected. The work is based on psychological studies and ...
    • A face tracking algorithm for user interaction in mobile devices 

      Bülbül, Abdullah; Çipiloğlu, Zeynep; Çapin, Tolga (IEEE, 2009-09)
      A new face tracking algorithm, and a human-computer interaction technique based on this algorithm, are proposed for use on mobile devices. The face tracking algorithm considers the limitations of mobile use case - constrained ...
    • A framework for enhancing depth perception in computer graphics 

      Çipiloğlu, Zeynep; Bülbül, Abdullah; Çapin, Tolga (ACM, 2010-07)
      This paper introduces a solution for enhancing depth perception in a given 3D computer-generated scene. For this purpose, we propose a framework that decides on the suitable depth cues for a given scene and the rendering ...
    • Perceptual caricaturization of 3D models 

      Çimen, Gökçen; Bülbül, Abdullah; Özgüç, Bülent; Çapın, Tolga (Springer, 2013)
      Caricature is an illustration of a person or a subject that uses a way of exaggerating the most distinguishable characteristic traits and simplifying the common features in order to magnify the unique features of the ...
    • Saliency for animated meshes with material properties 

      Bülbül, Abdullah; Koca, Çetin; Çapin, Tolga; Güdükbay, Uğur (ACM, 2010-07)
      We propose a technique to calculate the saliency of animated meshes with material properties. The saliency computation considers multiple features of 3D meshes including their geometry, material and motion. Each feature ...