Now showing items 1-6 of 6

    • 3D thumbnails for mobile media browser interface with autostereoscopic displays 

      Gündoğdu, R. Bertan; Yiğit, Yeliz; Çapin, Tolga (Springer, 2010-01)
      In this paper, we focus on the problem of how to visualize and browse 3D videos and 3D images in a media browser application, running on a 3D-enabled mobile device with an autostereoscopic display. We propose a 3D thumbnail ...
    • Camera-based virtual environment interaction on mobile devices 

      Çapin, Tolga; Haro, A.; Setlur, V.; Wilkinson, S. (Springer, 2006-11)
      Mobile virtual environments, with real-time 3D and 2D graphics, are now possible on smart phone and other camera-enabled devices. Using computer vision, the camera sensor can be treated as an input modality in applications ...
    • A face tracking algorithm for user interaction in mobile devices 

      Bülbül, Abdullah; Çipiloğlu, Zeynep; Çapin, Tolga (IEEE, 2009-09)
      A new face tracking algorithm, and a human-computer interaction technique based on this algorithm, are proposed for use on mobile devices. The face tracking algorithm considers the limitations of mobile use case - constrained ...
    • A framework for enhancing depth perception in computer graphics 

      Çipiloğlu, Zeynep; Bülbül, Abdullah; Çapin, Tolga (ACM, 2010-07)
      This paper introduces a solution for enhancing depth perception in a given 3D computer-generated scene. For this purpose, we propose a framework that decides on the suitable depth cues for a given scene and the rendering ...
    • Saliency for animated meshes with material properties 

      Bülbül, Abdullah; Koca, Çetin; Çapin, Tolga; Güdükbay, Uğur (ACM, 2010-07)
      We propose a technique to calculate the saliency of animated meshes with material properties. The saliency computation considers multiple features of 3D meshes including their geometry, material and motion. Each feature ...
    • Simulation of water drops on a surface 

      Algan, Eren; Kabak, Mustafa; Özgüç, Bülent; Çapin, Tolga (IEEE, 2008-05)
      We have designed and implemented a model for rendering and animating water drops moving on a surface under physical effects such as gravity, surface affinity and wind. For improved rendering, the output of the simulation ...