Now showing items 1-18 of 18

    • 3D mesh animation system targeted for multi-touch environments 

      Ceylan, Duygu (Bilkent University, 2009)
      Fast developments in computer technology have given rise to different application areas such as multimedia, computer games, and Virtual Reality. All these application areas are based on animation of 3D models of real ...
    • Camera-based 3D interaction for handheld devices 

      Pekin, Tacettin Sercan (Bilkent University, 2010)
      Using handheld devices is a very important part of our daily life. Interacting with them is the most unavoidable part of using them. Today’s user interface designs are mostly adapted from desktop computers. The result ...
    • A context aware approach for enhancing gesture recognition accuracy on handheld devices 

      Yıldırım, Hacı Mehmet (Bilkent University, 2010)
      Input capabilities (e.g. joystick, keypad) of handheld devices allow users to interact with the user interface to access the information and mobile services. However, these input capabilities are very limited because of ...
    • Cubist style rendering of 3D virtual environments 

      Arpa, Sami (Bilkent University, 2012)
      Cubism, pioneered by Pablo Picasso and Georges Braque, was a breakthrough in art, influencing artists to abandon existing traditions. In this thesis, we present a novel approach for cubist rendering of 3D synthetic ...
    • Data-driven synthesis of realistic human motion using motion graphs 

      Dirican, Hüseyin (Bilkent University, 2014)
      Realistic human motions is an essential part of diverse range of media, such as feature films, video games and virtual environments. Motion capture provides realistic human motion data using sensor technology. However, ...
    • A dept perception aware pen-based 3D sketching system 

      Yıldız, Cansın (Bilkent University, 2012)
      This thesis proposes a method that resembles a natural pen and paper interface to create curve based 3D sketches. The system is particularly useful for representing initial 3D design ideas without much effort. Users ...
    • Dual-finger 3D interaction techniques for mobile devices 

      Telkenaroğlu, Can (Bilkent University, 2012)
      Three-dimensional capabilities on mobile devices are increasing, and interactivity is becoming a key feature of these tools. It is expected that users will actively engage with the 3D content, instead of being passive ...
    • Example based retargeting human motion to arbitrary mesh models 

      Yaz, İlker O. (Bilkent University, 2013)
      Animation of mesh models can be accomplished in many ways, including character animation with skinned skeletons, deformable models, or physic-based simulation. Generating animations with all of these techniques is time ...
    • A fuzzy logic based approach for enchanging depth perception in computer graphics 

      Çipiloğlu, Zeynep (Bilkent University, 2010)
      Rapid progress in 3D rendering and display technologies brings the problem of better visualization of 3D content. Providing correct depth information and enabling the user to perceive the spatial relationship between the ...
    • Generating 3D thumbnails for 3D contents 

      Yiğit, Yeliz (Bilkent University, 2010)
      Creating effective thumbnails is a challenging task because finding important features and preserving the quality of the content is difficult. Additionally, as the popularity of 3D technologies is increasing, the usage ...
    • A hybrid approach for human motion retrieval 

      Salor, Yağız (Bilkent University, 2015)
      Retrieving similar motions from motion databases has become an essential topic of computer animation research. The use of binary geometric features and inverted indexes is one of the efficient solutions to this problem. ...
    • Modeling 3D objects with free-form surfaces using 2D sketches 

      Akatürk, Emre (Bilkent University, 2011)
      Using sketches for 3D modelling is a popular research area, which is expected since using 2D sketches feels natural to most of the artists. Many techniques have been proposed to enable an intuitive and competent tool for ...
    • A multi scale motion saliency method for keyframe extraction from motion capture sequences 

      Halit, Cihan (Bilkent University, 2010)
      Motion capture is an increasingly popular animation technique; however data acquired by motion capture can become substantial. This makes it di cult to use motion capture data in a number of applications, such as motion ...
    • Perceived quality assessment in object-space for animated 3D models 

      Yakut, Işıl Doğa (Bilkent University, 2012)
      Computational models and methods to handle 3D graphics objects continue to emerge with the wide-range use of 3D models and rapid development of computer graphics technology. Many 3D model modification methods exist to ...
    • Perceptually driven stereoscopic camera control in 3D virtual environments 

      Kevinç, Elif Bengü (Bilkent University, 2013)
      Depth notion and how to perceive depth have long been studied in the eld of psychology, physiology, and even art. Human visual perception enables to perceive spatial layout of the outside world by using visual depth ...
    • Skill learning based catching motion control 

      Çimen, Gökçen (Bilkent University, 2014)
      In real world, it is crucial to learn biomechanical strategies that prepare the body in kinematics and kinetics terms during the interception tasks, such as kicking, throwing and catching. Based on this, we presents a ...
    • Task-based automatic camera placement 

      Kabak, Mustafa (Bilkent University, 2010)
      Placing cameras to view an animation that takes place in a virtual 3D environment is a di cult task. Correctly placing an object in space and orienting it, and furthermore, animating it to follow the action in the scene ...
    • Visual attention models and applications to 3D computer graphics 

      Bülbül, Muhammed Abdullah (Bilkent University, 2012)
      3D computer graphics, with the increasing technological and computational opportunities, have advanced to very high levels that it is possible to generate very realistic computer-generated scenes in real-time for games ...