Akbay, Muzaffer2016-01-082016-01-082008http://hdl.handle.net/11693/14770Ankara : The Department of Computer Engineering and the Institute of Engineering and Science of Bilkent University, 2008.Thesis (Master's) -- Bilkent University, 2008.Includes bibliographical references leaves 60-64.Reuse and blending of captured motions for creating realistic motions of human body is considered as one of the challenging problems in animation and computer graphics. Locomotion (walking, running and jogging) is one of the most common types of daily human motion. Based on blending of multiple motions, we propose a two-stage approach for generating locomotion according to userspecified parameters, such as linear and angular velocities. Starting from a large dataset of various motions, we construct a motion graph of similar short motion segments. This process includes the selection of motions according to a set of predefined criteria, the correction of errors on foot positioning, pre-adjustments, motion synchronization, and transition partitioning. In the second stage, we generate an animation according to the specified parameters by following a path on the graph during run-time, which can be performed in real-time. Two different blending techniques are used at this step depending on the number of the input motions: blending based on scattered data interpolation and blending based on linear interpolation. Our approach provides an expandable and efficient motion generation system, which can be used for real time applications.xi, 64 leaves, illustrations, graphsEnglishinfo:eu-repo/semantics/openAccessAnimationData scattered interpolationBlendingLocomotionT385 .A53 2008Computer animation.Body, Human--Computer simulation.Human locomotion.Real-time parameterized locomotion generationThesisBILKUTUPB109714