Janda, M.HanĂ¡k, I.Onural, L.2016-02-082016-02-0820081084-7529http://hdl.handle.net/11693/22950Computation of diffraction patterns, and thus holograms, of scenes with photorealistic properties is a highly complicated and demanding process. An algorithm, based primarily on computer graphics methods, for computing full-parallax diffraction patterns of complicated surfaces with realistic texture and reflectivity properties is proposed and tested. The algorithm is implemented on single-CPU, multiple-CPU and GPU platforms. An alternative algorithm, which implements reduced occlusion diffraction patterns for much faster but somewhat lower quality results, is also developed and tested. The algorithms allow GPU-aided calculations and easy parallelization. Both numerical and optical reconstructions are conducted. The results indicate that the presented algorithms compute diffraction patterns that provide successful hotorealistic reconstructions; the computation times are acceptable especially on the GPU implementations.EnglishHologram synthesis for photorealistic reconstructionArticle10.1364/JOSAA.25.0030831520-8532