Bayraktar, SerkanGüdükbay, UğurÖzgüç, Bülent2016-02-082016-02-082006http://hdl.handle.net/11693/27203Date of Conference: 17-19 April 2006Simulating every day phenomena such as fluid, rigid objects, or cloth and their interaction has been a challenge for the computer graphics community for decades. In this article techniques to model such interactions are explained briefly and some of the result of applying these tecniques are presented. © 2006 IEEE.TurkishComputer graphics communityRigid objectsComputational fluid dynamicsComputer graphicsComputer simulationObject recognitionModeling interaction of fluid, fabric, and rigid objects for computer graphicsSivi, kumaş ve kati cisim etkileşimlerinin bilgisayar grafiği için modellenmesiConference Paper10.1109/SIU.2006.1659909