Kang, HoonjongYaraş, FahriOnural, LeventYoshikawa, H.2016-02-082016-02-0820092162-2701http://hdl.handle.net/11693/28648Date of Conference: 26–30 April 2009Conference Name: Digital Holography and Three-Dimensional Imaging, OSA 2009A hologram computation procedure and its GPU implementation are presented. The procedure is based on partitioning. Each segment has an approximate but simpler frequency domain representation. Quality of the results is comparable to Fresnel holograms.EnglishFrequency-domain representationsFresnel hologramsFringe patternGPU implementationHigh qualityComputer generated holographyImaging systemsHologramsReal-time fringe pattern generation with high qualityConference Paper10.1364/DH.2009.DTuB7