Bülbül, AbdullahKüçüktunç, OnurÖzgüç, Bülent2016-02-082016-02-082008-05http://hdl.handle.net/11693/26871Date of Conference: 28-30 May 2008Conference name: 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Vide, 2008Phenomenon of boiling is a challenging topic for computer graphics due to its complex hydrodynamics and formulation. Realistic fluid animations require very heavy three-dimensional fluid flow calculations, and surface estimations as well. However, realism and performance are the two important objectives of the boiling animation for a real-time application. We present an efficient method for the simulation of boiling water in this paper. The method is based on modeling the bubbles and waves as particles. Grid-based approach is used both for the heating and the fluid surface. Our technique makes it possible to produce the animation of boiling phenomena nearly in real-time. ©2008 IEEE.EnglishAnimationBoiling phenomenaFluid simulationImplicit surfacesChlorine compoundsComputational geometryComputer graphicsComputer networksDigital televisionFluid dynamicsFluid mechanicsOffshore oil well production3-D videoTelevision broadcastingAnimation of boiling phenomenaConference Paper10.1109/3DTV.2008.4547882