Diouf, B.Hantaş, C.Cohen, A.Özturk, Ö.Palsberg, J.2016-02-082016-02-0820131544-3566http://hdl.handle.net/11693/21123Compilers use software-controlled local memories to provide fast, predictable, and power-efficient access to critical data. We show that the local memory allocation for straight-line, or linearized programs is equivalent to a weighted interval-graph coloring problem. This problem is new when allowing a color interval to "wrap around," and we call it the submarine-building problem. This graph-theoretical decision problem differs slightly from the classical ship-building problem, and exhibits very interesting and unusual complexity properties. We demonstrate that the submarine-building problem is NP-complete, while it is solvable in linear time for not-so-proper interval graphs, an extension of the the class of proper interval graphs. We propose a clustering heuristic to approximate any interval graph into a not-so-proper interval graph, decoupling spill code generation from local memory assignment. We apply this heuristic to a large number of randomly generated interval graphs reproducing the statistical features of standard local memory allocation benchmarks, comparing with state-of-the-art heuristics. © 2013 ACM.EnglishCompilerLocal memoryMemory allocationScratchpad memoryColoring problemsCritical dataDecision problemsInterval graphLinear timeLocal memoriesNP CompletePower efficientProper interval graphsScratch pad memorySpill codeStatistical featuresGraph theoryProgram compilersSubmarinesStorage allocation (computer)A decoupled local memory allocatorArticle10.1145/2400682.2400693