Çimen, GökçenBülbül, AbdullahÖzgüç, BülentÇapın, Tolga2016-02-082016-02-082013http://hdl.handle.net/11693/27941Conference name: Computer and Information Sciences III - 27th International Symposium on Computer and Information SciencesCaricature is an illustration of a person or a subject that uses a way of exaggerating the most distinguishable characteristic traits and simplifying the common features in order to magnify the unique features of the subject. Recently, automatic caricature generation has become a research area due to the advantageous features of amusement in the fields such as network, communications, online games, and the animation industry. The aim of this study is to present a perceptual caricaturization approach practicing the concept of exaggeration, which is very common in traditional art and caricature, on 3D mesh models synthesizing the idea of mesh saliency. © 2013 Springer-Verlag London.English3-D mesh models3D modelsAutomatic caricature generationCommon featuresMesh salienciesOn-line gamesUnique featuresAnimationInformation sciencePerceptual caricaturization of 3D modelsConference Paper10.1007/978-1-4471-4594-3_21