Özdem, Anıl2017-05-312017-05-312017-052017-052017-05-30http://hdl.handle.net/11693/33182Cataloged from PDF version of article.Thesis (M.S.): Bilkent University, Department of Communication and Design, İhsan Doğramacı Bilkent University, 2017.Includes bibliographical references (leaves 104-110).This thesis aims to study the usage of computer generated imagery in VJ Performance. The main workflow of VJ Practices has been divided into content, process, and output. The project includes the creation of computer generated visual material via generative/creative coding defined as content, VJ performance with these materials defined as process, and presentation of visuals via Video Projection Mapping Technology defined as output.x, 110 leaves : illustrations (some color) ; 29 cmEnglishinfo:eu-repo/semantics/openAccessAudio Visual ArtComputer Generated ImageryGenerative CodingLive CodingVJ PerformanceUsage of computer generated imagery in VJ performanceBilgisayar üretimli imgelemenin VJ performansta kullanımıThesisB155677