Akdemir, Uğur2016-08-082016-08-081993-101993-10http://hdl.handle.net/11693/32151Cataloged from PDF version of article.Includes bibliographical references leaves 56-59.By using texture generation and global illumination techniques, it is possible to produce realistic computer images. Currently, ray tracing is one of the most popular global illumination techniques due to its simplicity, elegance, and easy implementation. In this thesis, texture mapping techniques are used with ray tracing to generate high quality visual effects. The implementation of the mapping process is presented and an approach for combining prefiltering techniques with ray tracing is introduced. General sweep surfaces produced by Topologybook are used for modeling.viii, 59 leaves : illustrations, photos.Englishinfo:eu-repo/semantics/openAccessTexture mappingAray tracingArea samplingFilteringSummed area tablesSweep surfacesTopologybookT385 .A33 1993Computer graphics.Filters.Topology.Texture mapping with ray tracingThesisBILKUTUPB023074