Sahillioğlu, Y.Özgüç, B.2016-02-082016-02-0820040302-97431611-3349http://hdl.handle.net/11693/24179Hair motion simulation in computer graphics has been an attraction for many researchers. The application we have developed has been inspired by the related previous work as well as our own efforts in finding useful algorithms to handle this problem. The work we present uses a set of representations, including hair strands, clusters and strips, that are derived from the same underlying base skeleton, where this skeleton is animated by physical, i.e. spring, forces. © Springer-Verlag 2004.EnglishMusculoskeletal SystemHair StrandMotion SimulationsComputer GraphicsHair motion simulationArticle10.1007/978-3-540-30182-0_14