Capin, T. K.Noser, H.Thalmann, D.Pandzic, I. S.Thalmann, N. M.2016-02-082016-02-0819970272-1716http://hdl.handle.net/11693/25663Using virtual humans to represent participants promotes realism in networked VEs. Different message types used to animate the human body and face impose varying network requirements, as analyzed here.EnglishComputer graphicsHuman engineeringMan machine systemsVisualizationVirtual life networksVirtual realityVirtual human representation and communication in VLNetArticle10.1109/38.574680