Zarifoğlu, EmrahSabuncuoğlu, İhsan2016-02-082016-02-082006http://hdl.handle.net/11693/27193Date of Conference: 16-19 July 2006Conference Name: 10th World Multi-Conference on Systemics, Cybernetics and Informatics, WMSCI 2006, 12th International Conference on Information Systems Analysis and Synthesis, ISAS 2006Businesses deal with huge databases over a geographically distributed supply network. When this is combined with scheduling and planning needs, it becomes too difficult to handle. Recently, Fast Consumer Goods sector tends to consolidate their manufacturing facilities on a single supplier serving to a distributed customer network. This decentralized structure causes imperfect information sharing between customers and the supplier. We model this problem as a single machine distributed scheduling problem with job agents representing the customers and the machine agent representing the supplier. We developed Auction Based Algorithm by exploiting the opportunity to use game theoretic approach to solve the problem in the decentralized utility case. Results of our extensive computational experiments indicate that Auction Based Algorithm converges to the upper bound found for the total utility measure.EnglishAuction based schedulingDecentralized schedulingDistributed schedulingSingle machine schedulingSupply chain schedulingComputational experimentCustomer networksDistributed scheduling problemDistributed systemsImperfect informationManufacturing facilitySupply networksInformation scienceInformation systemsManagement information systemsSupply chainsSystems analysisAuction based scheduling for distributed systemsConference Paper