Taşkıran, Hasan DoguGüdükbay, Uğur2016-02-082016-02-082005http://hdl.handle.net/11693/27302Conference name: 13th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2005, WSCG'2005 - In Co-operation with EUROGRAPHICS, Full PapersDate of Conference: January 31-February 4, 2005In this paper, we present our implementation of physically-based simulation of hair strips. We used a mass-spring model followed by a hybrid approach where particle systems and the method of clustering of hair strands are employed. All the forces related to springs are implemented: gravity, repulsions from collisions (head and ground), absorption (ground only), frictions (ground and air), internal spring frictions. Real-time performance is achieved for physically-based simulation of hair strips and promising results in terms of the realistic hair behavior and hair rendering are obtained. Copyright UNION Agency - Science Press.EnglishHair simulationPhysically-basedReal-timeStrip-basedHair renderingHair simulationHair strandHybrid approachMass-spring modelsParticle systemsPhysically-basedPhysically-based simulationReal time performanceReal-timeStrip-basedComputer graphicsFrictionVisualizationComputer visionPhysically-based simulation of hair strips in real-timeConference Paper