Oyler, D. W.Yıldız, YıldırayGirard, A. R.Li, N. I.Kolmanovsky, İ. V.2018-04-122018-04-1220160743-1619http://hdl.handle.net/11693/37487Date of Conference: 6-8 July 2016Conference Name: 2016 American Control Conference, ACC 2016This paper describes a game theoretical model of traffic where multiple drivers interact with each other. The model is developed using hierarchical reasoning, a game theoretical model of human behavior, and reinforcement learning. It is assumed that the drivers can observe only a partial state of the traffic they are in and therefore although the environment satisfies the Markov property, it appears as non-Markovian to the drivers. Hence, each driver implicitly has to find a policy, i.e. a mapping from observations to actions, for a Partially Observable Markov Decision Process. In this paper, a computationally tractable solution to this problem is provided by employing hierarchical reasoning together with a suitable reinforcement learning algorithm. Simulation results are reported, which demonstrate that the resulting driver models provide reasonable behavior for the given traffic scenarios.EnglishAutomobilesCognitionGamesLearning (artificial intelligence)Markov processesDecision makingA game theoretical model of traffic with multiple interacting drivers for use in autonomous vehicle developmentConference Paper10.1109/ACC.2016.7525162