Enhancing collaborative learning in architectural design education through human-computer interaction and game-based learning
| buir.contributor.author | Sağlam, Bilge | |
| buir.contributor.author | Şenyapılı Özcan, Burcu | |
| buir.contributor.orcid | Şenyapılı Özcan, Burcu|0000-0002-7439-5178 | |
| buir.contributor.orcid | Sağlam, Bilge|0000-0003-4655-7771 | |
| dc.citation.epage | 640 | |
| dc.citation.issueNumber | eCAADe 43 | |
| dc.citation.spage | 631 | |
| dc.citation.volumeNumber | 2 | |
| dc.contributor.author | Sağlam, Bilge | |
| dc.contributor.author | Şenyapılı Özcan, Burcu | |
| dc.coverage.spatial | Ankara, Türkiye | |
| dc.date.accessioned | 2026-04-17T12:19:20Z | |
| dc.date.available | 2026-04-17T12:19:20Z | |
| dc.date.issued | 2025 | |
| dc.department | Department of Architecture | |
| dc.description | Date of Conference: 1 - 5 September 2025 | |
| dc.description | Conference Name: 43rd Conference on Education and Research in Computer Aided Architectural Design in Europe, eCAADe 2025 | |
| dc.description.abstract | This study uses a game-based learning approach to develop a collaborative environment for basic design in architectural education and examines its impacts. The foundational concept of the virtual environment is the playground, defined by Walz (2010) as a bounded space where play occurs. The virtual playground is introduced to basic design students based on the CIX game (1996), developed from a geometry-based system by architect Fabien Vienne (1925-2016). CIX is reconstructed in a multi-user virtual playground with Simlab Soft simulation software, facilitating interactive and collaborative design environments. The VR-enhanced environment is adapted to facilitate the playground for a basic architectural design platform. To assess the effectiveness of the participatory design experience proposed with the multi-user environment, the Collaborative Learning Assessment (CLA) (Muñoz-Carril et al., 2021) and Game Experience Survey (Martin-Dorta et al., 2014) are conducted. The findings suggest that a game-based collaborative design environment offers significant potential for immersive, interactive, and impactful learning experiences and can be an effective tool for basic design studios. | |
| dc.identifier.doi | 10.52842/conf.ecaade.2025.2.631 | |
| dc.identifier.isbn | 978-949120740-2 | |
| dc.identifier.uri | https://hdl.handle.net/11693/119053 | |
| dc.language.iso | English | |
| dc.publisher | Education and research in Computer Aided Architectural Design in Europe | |
| dc.relation.isversionof | https://dx.doi.org/10.52842/conf.ecaade.2025.2.631 | |
| dc.source.title | Proceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe | |
| dc.subject | Architectural design education | |
| dc.subject | Collaborative learning | |
| dc.subject | Game-based learning | |
| dc.subject | Human-computer interaction (HCI) | |
| dc.subject | Virtual environment | |
| dc.title | Enhancing collaborative learning in architectural design education through human-computer interaction and game-based learning | |
| dc.type | Conference Paper |
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