Enhancing collaborative learning in architectural design education through human-computer interaction and game-based learning

buir.contributor.authorSağlam, Bilge
buir.contributor.authorŞenyapılı Özcan, Burcu
buir.contributor.orcidŞenyapılı Özcan, Burcu|0000-0002-7439-5178
buir.contributor.orcidSağlam, Bilge|0000-0003-4655-7771
dc.citation.epage640
dc.citation.issueNumbereCAADe 43
dc.citation.spage631
dc.citation.volumeNumber2
dc.contributor.authorSağlam, Bilge
dc.contributor.authorŞenyapılı Özcan, Burcu
dc.coverage.spatialAnkara, Türkiye
dc.date.accessioned2026-04-17T12:19:20Z
dc.date.available2026-04-17T12:19:20Z
dc.date.issued2025
dc.departmentDepartment of Architecture
dc.descriptionDate of Conference: 1 - 5 September 2025
dc.descriptionConference Name: 43rd Conference on Education and Research in Computer Aided Architectural Design in Europe, eCAADe 2025
dc.description.abstractThis study uses a game-based learning approach to develop a collaborative environment for basic design in architectural education and examines its impacts. The foundational concept of the virtual environment is the playground, defined by Walz (2010) as a bounded space where play occurs. The virtual playground is introduced to basic design students based on the CIX game (1996), developed from a geometry-based system by architect Fabien Vienne (1925-2016). CIX is reconstructed in a multi-user virtual playground with Simlab Soft simulation software, facilitating interactive and collaborative design environments. The VR-enhanced environment is adapted to facilitate the playground for a basic architectural design platform. To assess the effectiveness of the participatory design experience proposed with the multi-user environment, the Collaborative Learning Assessment (CLA) (Muñoz-Carril et al., 2021) and Game Experience Survey (Martin-Dorta et al., 2014) are conducted. The findings suggest that a game-based collaborative design environment offers significant potential for immersive, interactive, and impactful learning experiences and can be an effective tool for basic design studios.
dc.identifier.doi10.52842/conf.ecaade.2025.2.631
dc.identifier.isbn978-949120740-2
dc.identifier.urihttps://hdl.handle.net/11693/119053
dc.language.isoEnglish
dc.publisherEducation and research in Computer Aided Architectural Design in Europe
dc.relation.isversionofhttps://dx.doi.org/10.52842/conf.ecaade.2025.2.631
dc.source.titleProceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe
dc.subjectArchitectural design education
dc.subjectCollaborative learning
dc.subjectGame-based learning
dc.subjectHuman-computer interaction (HCI)
dc.subjectVirtual environment
dc.titleEnhancing collaborative learning in architectural design education through human-computer interaction and game-based learning
dc.typeConference Paper

Files

Original bundle

Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
Enhancing_collaborative_learning_in_architectural_design_education_through_human-computer_interaction_and_game-based_learning.pdf
Size:
2.42 MB
Format:
Adobe Portable Document Format

License bundle

Now showing 1 - 1 of 1
No Thumbnail Available
Name:
license.txt
Size:
2.1 KB
Format:
Item-specific license agreed upon to submission
Description: