Enhancing collaborative learning in architectural design education through human-computer interaction and game-based learning

Series

Abstract

This study uses a game-based learning approach to develop a collaborative environment for basic design in architectural education and examines its impacts. The foundational concept of the virtual environment is the playground, defined by Walz (2010) as a bounded space where play occurs. The virtual playground is introduced to basic design students based on the CIX game (1996), developed from a geometry-based system by architect Fabien Vienne (1925-2016). CIX is reconstructed in a multi-user virtual playground with Simlab Soft simulation software, facilitating interactive and collaborative design environments. The VR-enhanced environment is adapted to facilitate the playground for a basic architectural design platform. To assess the effectiveness of the participatory design experience proposed with the multi-user environment, the Collaborative Learning Assessment (CLA) (Muñoz-Carril et al., 2021) and Game Experience Survey (Martin-Dorta et al., 2014) are conducted. The findings suggest that a game-based collaborative design environment offers significant potential for immersive, interactive, and impactful learning experiences and can be an effective tool for basic design studios.

Source Title

Proceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe

Publisher

Education and research in Computer Aided Architectural Design in Europe

Course

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Citation

Published Version (Please cite this version)

Language

English