Browsing by Subject "Exhibition spaces"
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Item Open Access The influence of using QR codes as an information delivery method to increase user engagement in exhibition spaces(2019-06) Görel, BengisuThe use of QR codes as an information delivery method and its’ effects on visitor engagement in exhibition spaces is investigated in the present thesis. The use of QR codes as an information delivery method and its’ resulting effects on visitor engagement in terms of visitors’ experiences of learning and social interaction are examined. Moreover, if younger people are more likely to use QR codes in comparison to middle-aged participants is studied during the study. A field experiment that applied the analysis of the timing data and questionnaire was conducted with 63 participants in two different conditions at an art gallery. The control condition consisted of traditional information labels with an informative text while the experiment condition consisted of information labels with a QR code directing visitors to a designed website of artworks’ explanations. The results of the study are expected to construct a basis on implementing the QR code technology in exhibition environments to improve visitors’ interaction level with exhibited objects.Item Open Access Spatial experience in metaverse exhibitions: a comparative analysis of reality-based and virtuality-based design approaches(2024-07) Uzun, ZeynepTechnological advancements have initiated the realisation of the metaverse concept, which provides an alternative environment for human experience. Within this digital frontier, while some architectural designs transcend the boundaries of reality ` adaptation, certain spaces adhere to mimicking the physical realm. As a consequence, two design approaches have emerged in the metaverse: reality-based (RB), which replicates the appearance of real-life architecture, and virtuality-based (VB), which takes advantage of the flexibility and limitlessness of virtual environments. However, the impact of these different approaches to the design on spatial experience remain to be investigated. This thesis aims to find out how these two different approaches in metaverse environment’s designs impact spatial experience of the users. By concentrating on two different exhibition spaces in metaverses, the effect of architectural design approaches on spatial experience is intended to be find out. Within this framework, an experimental study was conducted with 118 architectural design students. The spatial experience was analysed through the Questionnaire on Spatial experience in exhibition environments with 6 subcategories (presence, immersion, engagement, flow, judgement, and wayfinding) through a 5-point Likert Scale. As a result of the research, the participants who experienced the RB environment felt significantly more present than those who experienced the VB environment. The result aid in comprehending the impact of design on spatial experience by providing insights from the perspectives of architecture, art, and spatial experience. Future research may validate and expand upon these discoveries in a more comprehensive framework through the utilisation of spaces featuring diverse design methodologies, and in collaboration with individuals from other disciplines.