GPU-based neighbor-search algorithm for particle simulations

Date
2009
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Source Title
Journal of Graphics, GPU, and Game Tools
Print ISSN
2151-237X
Electronic ISSN
2151-2272
Publisher
Taylor & Francis Inc.
Volume
14
Issue
1
Pages
31 - 42
Language
English
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Abstract

This paper presents a neighbor-search technique to be used in a GPU-based particle simulation framework. Neighbor searching is usually the most computationally expensive step in particle simulations. The usual approach is to subdivide the simulation space to speed up neighbor search. Here, we present a grid-based neighbor-search technique designed to work on programmable graphics hardware.

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Published Version (Please cite this version)