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      A game theoretical model of traffic with multiple interacting drivers for use in autonomous vehicle development

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      Author(s)
      Oyler, D. W.
      Yıldız, Yıldıray
      Girard, A. R.
      Li, N. I.
      Kolmanovsky, İ. V.
      Date
      2016
      Source Title
      Proceedings of the 2016 American Control Conference, ACC 2016
      Print ISSN
      0743-1619
      Publisher
      IEEE
      Pages
      1705 - 1710
      Language
      English
      Type
      Conference Paper
      Item Usage Stats
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      Abstract
      This paper describes a game theoretical model of traffic where multiple drivers interact with each other. The model is developed using hierarchical reasoning, a game theoretical model of human behavior, and reinforcement learning. It is assumed that the drivers can observe only a partial state of the traffic they are in and therefore although the environment satisfies the Markov property, it appears as non-Markovian to the drivers. Hence, each driver implicitly has to find a policy, i.e. a mapping from observations to actions, for a Partially Observable Markov Decision Process. In this paper, a computationally tractable solution to this problem is provided by employing hierarchical reasoning together with a suitable reinforcement learning algorithm. Simulation results are reported, which demonstrate that the resulting driver models provide reasonable behavior for the given traffic scenarios.
      Keywords
      Automobiles
      Cognition
      Games
      Learning (artificial intelligence)
      Markov processes
      Decision making
      Permalink
      http://hdl.handle.net/11693/37487
      Published Version (Please cite this version)
      http://dx.doi.org/10.1109/ACC.2016.7525162
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