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dc.contributor.advisorÖzgüç, Bülent
dc.contributor.authorAkdemir, Uğur
dc.date.accessioned2016-08-08T11:20:14Z
dc.date.available2016-08-08T11:20:14Z
dc.date.copyright1993-10
dc.date.issued1993-10
dc.identifier.urihttp://hdl.handle.net/11693/32151
dc.descriptionIncludes bibliographical references leaves 56-59.en_US
dc.descriptionThesis (Master's)--Bilkent University, 1993.en_US
dc.descriptionAnkara : The Department of Computer Engineering and Information Science and Institute of Engineering and Science of Bilkent University,1993.en_US
dc.description.abstractBy using texture generation and global illumination techniques, it is possible to produce realistic computer images. Currently, ray tracing is one of the most popular global illumination techniques due to its simplicity, elegance, and easy implementation. In this thesis, texture mapping techniques are used with ray tracing to generate high quality visual effects. The implementation of the mapping process is presented and an approach for combining prefiltering techniques with ray tracing is introduced. General sweep surfaces produced by Topologybook are used for modeling.en_US
dc.description.statementofresponsibilityby Uğur Akdemir.en_US
dc.format.extentviii, 59 leaves : illustrations, photos.en_US
dc.language.isoEnglishen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectTexture mappingen_US
dc.subjectAray tracingen_US
dc.subjectArea samplingen_US
dc.subjectFilteringen_US
dc.subjectSummed area tablesen_US
dc.subjectSweep surfacesen_US
dc.subjectTopologybooken_US
dc.subject.lccT385 .A33 1993en_US
dc.subject.lcshComputer graphics.en_US
dc.subject.lcshFilters.en_US
dc.subject.lcshTopology.en_US
dc.titleTexture mapping with ray tracingen_US
dc.typeThesisen_US
dc.departmentDepartment of Computer Engineeringen_US
dc.publisherBilkent Universityen_US
dc.description.degreeM.S.en_US
dc.identifier.itemidBILKUTUPB023074


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