Human motion control using inverse kinematics
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Articulated figure animation receives particular attention of the computer graphics society. The techniques for animation of articulated figures range from simple interpolation between keyframes methods to motion-capture techniques. One of these techniques, inverse kinematics, which is adopted from robotics, provides the animator the ability to specify a large quantity of motion parameters that results with realistic animations. This study presents an interactive hierarchical motion control system used for the animation of human figure locomotion. We aimed to develop an articulated figure animation system that creates movements , like goal-directed motion and walking by using motion control techniques at different levels. Inverse Kinematics using Analytical Methods (IKAN) software, which was developed at the University of Pennsylvania, is utilized for controlling the motion of the articulated body using inverse kinematics.