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dc.contributor.advisorGüdükbay, Uğur
dc.contributor.authorYeşil, Mehmet Şahin
dc.date.accessioned2016-07-01T10:58:23Z
dc.date.available2016-07-01T10:58:23Z
dc.date.issued2003
dc.identifier.urihttp://hdl.handle.net/11693/29355
dc.descriptionCataloged from PDF version of article.en_US
dc.description.abstractIn this thesis study, a framework is proposed and implemented for the realistic rendering of a multi-layered human body model while it is moving. The proposed human body model is composed of three layers: a skeleton layer, a muscle layer, and a skin layer. The skeleton layer, represented by a set of joints and bones, controls the animation of the human body model using inverse kinematics. Muscles are represented by action lines, which are defined by a set of control points. The action line expresses the force produced by a muscle on the bones and on the skin mesh. The skin layer is modeled in a 3D modeler and deformed during animation by binding the skin layer to both the skeleton layer and the muscle layer. The skin is deformed by a two-step algorithm according to the current state of the skeleton and muscle layers. In the first step, the skin is deformed by a variant of the skinning algorithm, which deforms the skin based on the motion of the skeleton. In the second step, the skin is deformed by the underlying muscular layer. Visual results produced by the implementation is also presented. Performance experiments show that it is possible to obtain real-time frame rates for a moderately complex human model containing approximately 33,000 triangles on the skin layeren_US
dc.description.statementofresponsibilityYeşil, Mehmet Şahinen_US
dc.format.extentxv, 73 leaves, illustrations, graphes, tables, 30 cmen_US
dc.language.isoEnglishen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectHuman body modeling and animationen_US
dc.subjectdeformationen_US
dc.subjectskinningen_US
dc.subjectaction lineen_US
dc.subjectinverse kinematicsen_US
dc.subjectkinematicsen_US
dc.subjectarticulated figureen_US
dc.subjectmulti-layered modelingen_US
dc.subject.lccT385 .Y47 2003en_US
dc.subject.lcshComputer animation.en_US
dc.titleRealistic rendering of a multi-layered human body modelen_US
dc.typeThesisen_US
dc.departmentDepartment of Computer Engineeringen_US
dc.publisherBilkent Universityen_US
dc.description.degreeM.S.en_US
dc.identifier.itemidBILKUTUPB072053


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