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dc.contributor.authorDurupinar F.en_US
dc.contributor.authorGüdükbay, U.en_US
dc.date.accessioned2016-02-08T11:43:55Z
dc.date.available2016-02-08T11:43:55Z
dc.date.issued2007en_US
dc.identifier.issn10939547
dc.identifier.urihttp://hdl.handle.net/11693/27085
dc.description.abstractIn this paper, a 3D graphics environment for virtual garment design and simulation is presented. The proposed system enables the three dimensional construction of a garment from its cloth panels, for which the underlying structure is a mass-spring model. The garment construction process is performed through automatic pattern generation, posterior correction, and seaming. Afterwards, it is possible to do fitting on virtual mannequins as if in a real life tailor's workshop. The system provides the users with the flexibility to design their own garment patterns and make changes on the garment even after the dressing of the model. Furthermore, rendering alternatives for the visualization of knitted and woven fabric are presented. © 2007 IEEE.en_US
dc.language.isoEnglishen_US
dc.source.titleProceedings of the International Conference on Information Visualisationen_US
dc.relation.isversionofhttp://dx.doi.org/10.1109/IV.2007.17en_US
dc.subjectGarment designen_US
dc.subjectGarment simulationen_US
dc.subjectPhysically-based modelingen_US
dc.subjectData visualizationen_US
dc.subjectMathematical modelsen_US
dc.subjectPattern matchingen_US
dc.subjectThree dimensional computer graphicsen_US
dc.subjectUser interfacesen_US
dc.subjectConstruction processesen_US
dc.subjectGarment designen_US
dc.subjectGarment simulationen_US
dc.subjectPosterior correctionen_US
dc.subjectVirtual realityen_US
dc.titleA virtual garment design and simulation systemen_US
dc.typeConference Paperen_US
dc.departmentDepartment of Computer Engineering
dc.citation.spage862en_US
dc.citation.epage867en_US
dc.identifier.doi10.1109/IV.2007.17en_US


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