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dc.contributor.authorAlgan, E.en_US
dc.contributor.authorKabak, M.en_US
dc.contributor.authorOzguc, B.en_US
dc.contributor.authorCapin, T.en_US
dc.date.accessioned2016-02-08T11:38:13Z
dc.date.available2016-02-08T11:38:13Z
dc.date.issued2008en_US
dc.identifier.urihttp://hdl.handle.net/11693/26869
dc.description.abstractWe have designed and implemented a model for rendering and animating water drops moving on a surface under physical effects such as gravity, surface affinity and wind. For improved rendering, the output of the simulation (i.e. the animation sequence of the drops) is recorded for later offline image generation. ©2008 IEEE.en_US
dc.language.isoEnglishen_US
dc.source.title2008 3DTV-Conference: The True Vision - Capture, Transmission and Display of 3D Video, 3DTV-CON 2008 Proceedingsen_US
dc.relation.isversionofhttp://dx.doi.org/10.1109/3DTV.2008.4547883en_US
dc.subjectAnimationen_US
dc.subjectDigital televisionen_US
dc.subjectDropsen_US
dc.subjectFluid mechanicsen_US
dc.subjectSurface chemistryen_US
dc.subjectThree dimensionalen_US
dc.subjectWind effectsen_US
dc.subject3-D videoen_US
dc.subjectImage generationsen_US
dc.subjectWater dropsen_US
dc.subjectTelevision broadcastingen_US
dc.titleSimulation of water drops on a surfaceen_US
dc.typeConference Paperen_US
dc.departmentDepartment of Computer Engineering
dc.citation.spage361en_US
dc.citation.epage364en_US
dc.identifier.doi10.1109/3DTV.2008.4547883en_US


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