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dc.contributor.authorWu, Tsong-Hoen_US
dc.contributor.authorKorpeoglu, I.en_US
dc.contributor.authorCheng, Bo-Chaoen_US
dc.date.accessioned2016-02-08T10:48:43Z
dc.date.available2016-02-08T10:48:43Z
dc.date.issued1997en_US
dc.identifier.issn0163-6804
dc.identifier.urihttp://hdl.handle.net/11693/25659
dc.description.abstractThe interactive video (IV) market has been expected to capture a significant share of the huge potential revenues to be generated by the business and residential markets. The level of revenues generated depends on the completion rate of calls the service provider can support, no matter what the IV system or network condition. Thus, a cost-effective, scalable fault-tolerant IV system is needed to maximize the video call completion rate at an affordable cost. This article describes design methodologies for a scalable, fault-tolerant IV system and an IV system design and analysis research prototype called IVSDNA (IV System Designer and Analyzer). The IVSDNA prototype is designed to help network planners and engineers to evaluate quantitative trade-offs (in terms of network communications costs, video storage costs, and degree of system fault tolerance) between two major IV system architectures (centralized and distributed) with a variety of video distribution methods, replication strategies, and fault-tolerant access protocols.en_US
dc.language.isoEnglishen_US
dc.source.titleIEEE Communications Magazineen_US
dc.relation.isversionofhttps://doi.org/10.1109/35.581314en_US
dc.subjectDistributed interactive video systemen_US
dc.subjectFault tolerant access protocolsen_US
dc.subjectSystem architectureen_US
dc.subjectVideo call completion rateen_US
dc.subjectVideo distributionen_US
dc.subjectBroadband networksen_US
dc.subjectComputer softwareen_US
dc.subjectCost effectivenessen_US
dc.subjectFault tolerant computer systemsen_US
dc.subjectInteractive computer systemsen_US
dc.subjectNetwork protocolsen_US
dc.subjectSystems analysisen_US
dc.subjectUser interfacesen_US
dc.subjectImage communication systemsen_US
dc.titleDistributed interactive video system design and analysisen_US
dc.typeArticleen_US
dc.departmentDepartment of Computer Engineeringen_US
dc.citation.spage100en_US
dc.citation.epage108en_US
dc.citation.volumeNumber35en_US
dc.citation.issueNumber3en_US
dc.identifier.doi10.1109/35.581314en_US
dc.publisherInstitute of Electrical and Electronics Engineersen_US


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